The Seven Moves

The gameplay loop of The Great Game of LIØNSBERG.

The canonical sequence:

  1. Form a Circle — 3-16 sovereign souls gather as the irreducible unit.
  2. Weave Spirit, Hearts, and Minds — coherence is established before action; the Circle becomes one before it moves as one.
  3. Choose a Quest — pick real work that makes life measurably more like Heaven.
  4. Do the Work — discern, plan, act, keep promises, produce results.
  5. Celebrate, Learn, and Improve — retrospect; refine; continuously improve everything.
  6. Share the Stories — testimony as the primary vehicle of culture and spread.
  7. Pass The Flame — within one week, share with the 2-3 you know who are ready.

The Seven Moves run on every cycle — daily, weekly, seasonally, and across lifetimes.

The sequence is non-arbitrary. Weave Spirit, Hearts, and Minds sits between Form a Circle and Choose a Quest because a Circle that has not yet woven coherence will not choose well. Celebrate, Learn, and Improve sits before Share the Stories because what is celebrated and refined is what becomes worth telling. Pass The Flame comes last because the Fibonacci spread depends on what was Done, Celebrated, and Stored as Story.

The Moves are not phases of one big project. They are the breath of the Circle — one full cycle of inhale and exhale, repeatable indefinitely, deepening with practice.


Captured 2026-05-18 — fragment in LIØNSBERG, Earth, and the Cosmos. Source: Phase 0.2 of The Great Spring 2026 Wiki Turn (canonical sequence updated 2026 with "Weave Spirit, Hearts, and Minds" as Move 2). Related: The Great Game of LIØNSBERG, The LIØNSBERG Playbook, Pass The Flame.