Topics for Future Incorporation

Concepts identified during systematic review of the old Great Game of LIONSBERG book (deleted March 2026) that are not yet fully present in the current body of work. These are seeds — not gaps that block the mission, but threads worth weaving in as the work matures.


From the Old Great Game Review (March 2026)

The old book (73 files) was evaluated chapter-by-chapter against the current body of work. 68% was fully incorporated, 27% was mostly incorporated (80%+), and only 4% was partially incorporated. The current work is categorically superior in voice, depth, and operational specificity. These are the threads worth tracking:


Tribal and Indigenous Operational Guidance

The current work acknowledges tribal sovereignty structurally (Ring 2 Element 2) but provides no dedicated operational content for how tribal communities engage with The Great Game — including cultural heritage preservation, land rights, indigenous knowledge systems, and spiritual vitality as priority domains. As Circles form within indigenous communities, dedicated guidance honoring the unique dynamics of tribal governance, intergenerational knowledge, and cultural preservation will be valuable.

Source: Old chapters 3.8 (Tribal-Level Gameplay), 16 (Impact on Tribes)


"Withdraw Creative Capacity from the Old World"

A sharp, recurring concept from three old chapters: "withdrawing creative capacity from systems or organizations perpetuating the Old World and investing it in systems and organizations co-creating the New World." This is a powerful operational framing that helps individuals make concrete life decisions about jobs, organizations, and where to invest their time and energy. The current work calls people forward positively but does not state this withdrawal-and-reinvestment dynamic as directly.

Source: Old chapters 5.3, 6.3, 7.3 Potential home: A Playbook play on meaningful work, or within Ring 2 Element 5's practical expression


"Acknowledge Your Role in Perpetuating the Old World"

An accountability framing: "Acknowledge your role in co-creating, tolerating, and perpetuating the state of the Old World, and actively commit to making a positive co-creative contribution towards the New." The current work calls people forward but does not ask this specific accountability question. This psychological honesty — owning complicity before stepping into co-creation — has value as part of the threshold-crossing experience.

Source: Old chapter 5.4 Potential home: Ring 5 Step 1 (Cross the Threshold) or a dedicated play on personal reckoning


Family as Distinct Operational Unit

The family level is structurally acknowledged in Ring 2's sovereignty hierarchy but has no dedicated operational content comparable to the The LIONSBERG Circle Guide. Families with children represent a fundamentally different social unit than a peer Circle — intergenerational dynamics, parent-child relationships, legacy thinking, family rituals, and modeling values for the next generation all operate differently. If families are expected to operate as Circles, this should be stated explicitly. If families deserve their own guidance, it is worth developing.

Source: Old chapters 6.1-6.4 Potential home: A "Family Circle Guide" or a section within the Circle Guide addressing family-specific dynamics


Learning Expeditions

Immersive, experiential journeys where Circle members travel to other communities, organizations, or projects to learn in situ. This is a distinct and powerful methodology — not reading about another community's approach, but visiting, witnessing, and learning directly from their experience. Not yet named as a play or practice in the current Playbook.

Source: Old chapter 24 Potential home: A Playbook play in the Communication, Culture, and Learning section


Peer Learning Circles

Small facilitated groups of players from different Circles who come together specifically to exchange experiences and lessons learned — distinct from their own Circles. The PDG's Community of Practice (16.12) is the closest equivalent at the framework level, but Peer Learning Circles as a named, structured format for cross-Circle learning exchanges is a practical methodology worth naming.

Source: Old chapter 24 Potential home: A Playbook play, or a section within Continuously Improve Everything


Innovation Hub

A dedicated, designed space for proposing, discussing, refining, and testing new ideas for improving The Great Game itself. The wiki serves this function informally, but a structured Innovation Hub with explicit invitation to players to contribute new plays, flag what is not working, and experiment with new approaches would strengthen the game's capacity for self-improvement.

Source: Old chapter 25 Potential home: A governance/infrastructure page or a section within the game's meta-governance


Game-Wide Impact Metrics

A framework for tracking not just individual Circle commitment reliability (Percent Commitments Kept) but game-wide progress — player counts, Quest completion rates, community transformation indicators, Fibonacci cycle tracking against milestones. The The 10 Year Grand Strategy has milestones, but no measurement framework for tracking how the game is actually progressing across all Circles globally is present in the current Playbook.

Source: Old chapters 22, 25 Potential home: A governance/infrastructure page or within the 10 Year Grand Strategy's operational companion


Ecological Quest Framework

The current architecture treats the Living System as an integral constituency woven through all work rather than as a distinct domain. Players working specifically in ecological restoration, regenerative agriculture, biodiversity, or watershed management might benefit from a dedicated ecological Quest framework — a play that helps Circles choose and execute ecologically focused Quests with domain-specific guidance.

Source: Old chapter 18 Potential home: A domain-specific Playbook play, or a section within the Pattern Language's ecological domain patterns


Levels of Participation — Citizenship Pathway

The 6-tier participation framework (Observer → Supporter → Participant → Member → Citizen → Steward) with a specific 2-3 year pathway to full LIONSBERG Citizenship exists as a standalone page (Levels of Participation) but has not been elevated into the new body of work. The governance mechanism — especially the Citizenship pathway's timeline, application process, and associated rights and responsibilities — is important for the long-term health and governance of the movement.

Source: Old chapter 3.12, standalone Levels of Participation Potential home: Ring 2 Element 4 (Governance), or the Circle Guide's advanced governance section


SWOTT Community Assessment

The named SWOTT framework (Strengths, Weaknesses, Opportunities, Threats, and Trends) for community-level diagnosis before action. A practical analytical tool for communities beginning to play The Great Game — understanding their terrain before choosing their first Quests. Templates exist at the wiki root but the community-specific SWOTT application is not a named play.

Source: Old chapter 3.6 Potential home: A diagnostic play in the Playbook, or within guidance for community-level Circles


Notes

  • National-Level Gameplay was reviewed and determined to be a deliberate and strategic omission — the current architecture intentionally bypasses Old World national political structures rather than reforming them. Not a gap; a design choice.
  • Gamification mechanics (points, badges, leaderboards) were deliberately replaced by the living mechanics of Circles, Quests, and Commitment Tracking. Not a gap; an evolution.
  • Legal structure guidance for maturing Circles (nonprofit/cooperative/social enterprise choice, fiscal sponsorship, SPVs, compliance infrastructure) was identified in the review but is left aside for now — operational infrastructure that will emerge as needed rather than being prescribed in advance.

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